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Legends. JLA vs Avengers. One an Amazonian princess, the other heir to the throne of Asgard. Both warriors. Both unafraid. Both masters in battle. 

 

WONDER WOMAN

Fighting UN 100

Agility IN 40

Strength UN 100

Endurance MN 75

Reason EX 20

Intuition RM 30

Psyche IN 40

Health 315

Karma 90

Powers

True Invulnerability: Diana's heritage offers her MN protection from blunt attacks. She has GD protection against other forms of damage.

Hyper Running: Excellent

True Flight: Amazing air speeds.

Enhanced Senses: Excellent level sight, hearing, taste and smell.

Equipment-

Lasso of Truth: Class 1000 material, MN entanglement, if captured, victim must make a Red Psyche FEAT vs. Amazing Mind Probe. It is 150 feet long and it's controlled telekinetically.

Bracelets: Diana can use her bracelets to deflect up to 90 points of damage by thrown weapons or bullets

Tiara: The tiara is golden and has a star engraved on its front. Not evident, but the tiara has other uses than being an ornament; it can also be used as a razor-sharp throwing weapon. Made from Unearthly material capable of inflicting Incredible edged or blunt damage. 

Sword: Made from a Class 1000 material the sword is capable of inflicting UN damage.

Shield: wonder Woman is able to block up to 200 points of damage with this Class 1000 material strength shield although she is still subject to stuns and slams.

THOR

Fighting UN 100

Agility RM 30

Strength UN 100

Endurance UN 100

Reason GD 10

Intuition EX 20

Psyche AM 50

Health 330

Karma 80

Powers

True Invulnerability: Thor has IN protection from physical and energy attacks.

Resistances: Thor has UN Resistance to fire, cold, radiation and Toxins.

Invulnerablity: Thor has Class 1000 Resistance to Disease.

Illusion: Thor can detect Illusions with Remarkable ability.

Weather Control: Thor is able to call upon the lightning, thunder and storm without his hammer however this is at Amazing rank.

Warrior's Madness: Thor can enter a berserk state that raises his strength up to Shift-X for 1-10 rounds. At the end the Warrior's Madness he must make an Yellow Endurance FEAT or pass out for 5-20 rounds. Thor's strength level drops to Monstrous for 3 days afterward, regardless. 

Equipment

Unique Weapon: War hammer-"Mjolnir" is made from Uru metal, a Class 3000 strength metal. Mjolnir possess the following powers:

Thor may inflict up to Shift-X Blunt damage with Mijolnir

Thor may throw the hammer up to 10 areas away with the hammer returning the following round.

Thor may fly up to Class 1000 speeds space and Shift-Z maximum in atmosphere

By spinning the hammer, Thor may use it as a shield of Unearthly strength.

Weather and Air Control: Shift-Y rank. Thor has all associated power stunts and can shoot lightning bolts from Mjolnir without summoning a storm.

Light Blast: Unearthly intensity

Absorption: The hammer can absorb blasts of up to Class 1000 intensity which must be redirected the following round, in any direction.

Mystical Energy Blasts: Mijolner can fire draining blasts of mystical energy (on the force or energy column) with Unearthly ability, capable of slaying Asgardian gods. Thor refers to this energy blast as the Anti-Force.

Life Support: While in space, the hammer provides Thor with Shift-Z Life Support allowing him to breath freely. Thor can naturally go long periods without food or water but must still breath and sleep(with the hammer).

Only one who is worthy may lift Mijolnir. The wielder (other than Thor) must have 1000+ Karma, Remarkable Strength and positive Popularity. A non-living object must have at least Remarkable Strength to lift Mjolnir.

Unfettered Might: Thor has developed a particularly deadly power stunt with Mjolnir which he seldom uses on mortal opponents. This is a Thrown Attack, with a "wind up" that increases dmg. from Shift-X to Shift-Y, and surrounds the hammer with a blazing blue energy-aura (use the Throwing Edged column for this attack). The friction-generated heat of the "wind up" is so immense that it causes Unearthly damage on Thor himself. Thor is reluctant to use this power on mortal opponents, and as such looses half of his Karma every time he does so. Against rampaging foes of great power (such as Surtur, Fafnir, ect.) he does not suffer this penalty (they must be stopped at all costs). Thor may also attempt this as a melee Edged Attack (not throwing it), but is restricted to only one attack that round.

Dimensional Rift: By focusing all of Mjolnir's energies, Thor can create a rift in the fabric of the universe, breaking the barriers between dimensions. Anyone or anything caught nearby will be forces into the rift by a Shift-Z (Class 1000 if wearing his Belt of Strength) energy backlash. Thor can determine into which dimension the victims arrive in. This power costs Thor all of his remaining Karma points.

FIGHT!

ROUND 1

WONDER WOMAN vs THOR

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