"Dice don't lie"
RED HOOD vs PUNISHER
At the request of the writers of Screenrant. Marksmen, killers. Some call them anti-heroes, choosing to spare the lives of "good guys" while delivering lethal doses of vigilante justice, No warning, no prep as they both are randomly whisked away by the GrandMaster, while
headed to a job, and forced to fight (no one released) until
a victor is declared. Opponents must be reduced to health 0
for a contestant to secure the victory, (rendering unconscious is
not enough, not that it matters to these two).
Red Hood
Fighting IN 40
Agility RM 30
Strength GD 10
Endurance EX 20
Reason EX 20
Intuition RM 30
Psyche EX 20
Health 100
Karma 70
Powers: None
Equipment
• Kris Blade: Incredible material, Rm 30 Edged damage; asymmetrical dagger known for its distinctive wavy blade.
• Pistols (x2): Gd 10 Shooting, 1 shot each per round, 3 areas
• Sniper rifle: Gd 10 Shooting, 1 shot per round
Red Hood Mask: The mask is a Kevlar-lined helmet with Aramid-fiber that provides Excellent (20) rank Body Armor vs. Physical attacks, Energy attacks, and Remarkable (30) vs. Fire, Heat (benefit of +1CS blunt Strength damage for Headbutts). -Starlite night vision lenses that collects & focuses ambient light, permitting normal vision in any area not completely devoid of light (Remarkable (30) Ultra-vision). -A built-in throat microphone/broadcaster unit that scrambles and augments his voice (Incredible (40) rank). -A radio receiver/transceiver.
-An audio processor with voice command equipment. -A field of view display projector.
-An inertial GPS system with 2D/3D mapping systems.
• Body Armor: Excellent (20) protection vs. Physical and Energy attacks.
• Gauntlets: Red Hood's gauntlets are reinforced along the knuckles, metacarpals, fingertips, and palms effectively making them blunt weapons which allow Red Hood to do Strength +1CS blunt damage in Slugfest combat.
• Boots: The boots are modeled on a Tactical design that acts as both armor and as reinforcement for the ankle joint when kicking or landing from high distances (Strength +1CS Blunt damage from kicks).
Talents
Weapons Specialist: Kris Blade, Marksman, Guns, Sharp Weapons, Thrown Weapons, Weaponsmaster, Acrobatics, Tumbling, Detective/Espionage(+3CS), Martial Arts-all, Wrestling, Disguise/Actor, Computers, Forensics, Resist Domination, Psychology, Driver, Motorcycle, Kit Bashing, Pilot: Helicopters to Jet Fighters, Escape Artist, Leadership, Tracking, Law, Law-Enforcement, Medicine, First-Aid, Criminology, Engineering, Biology, Chemistry, Physics, Electronics, Demolitions, Military, Survival, Intimidation/Interrogation, Multi-lingual
Punisher
Fighting IN 40
Agility RM 30
Strength EX 20
Endurance RM 30
Reason EX 20
Intuition IN 40
Psyche IN 40
Health 120
Karma 100
Powers: None
Equipment
Kevlar Body Armor: Good vs. Physical, Shooting & Edged.
Gerber MK II combat knife: EX (20) Edged damage.
Colt .45 pistol (x2): RM Damage 30 points , Range 3 areas, Rounds 10.
.223 Derringer: Damage 6 points, Range 2 areas, Rounds 4.
Grenades:
Tear Gas grenades, RM intensity tear gas vs END FEAT or not able to act until gas clears
Smoke Grenades, shifts all FEATs -2CS in the area
High Explosive grenades, 30 pts edged damage to all in the area
Flash Bangs, AM intensity flash and sound that blinds/deafens 1-10 rds
* Any of the firearms can be loaded with conventional ammo, Dum-Dum Bullets (+5 damage), or "Mercy Bullets" (Amazing potency knock-out drug; Castle keeps on hand for cops).
Talents
All Martial Arts, Weapons Master, Thrown Objects, Tumbling, Wrestling, Acrobatics, Marksman, Weapon Specialist: Guns, Detective/Espionage, Military, Crime, Resist Domination, Stealth, Pilot, Trivia
FIGHT!
ROUND 1- Both characters materialize at opposite ends of the arena. Punny grabs initiative. Punisher fires 3x with his Colts. Red Hood dodges one shot, Castle misses one shot and hits one. Red Hood's armor shrugs it off. Hood fires back 3x. Miss, hit, bullseye. The hit is absorbed by Punisher's costume, the bullseye hits a critical area costing Punisher 10 health.
ROUND 2- The two combatants exchange gunfire, shooting and dodging with neither contestant scoring a hit for 6 rounds.
ROUND 8- Punisher initiative. Punisher drops one mag, and loads his Mercy slugs. He fires 2x at Todd. Red Hood dodges. One hit, one miss. The hit requires an END FEAT against knock out. Todd fails. He is out for 9 rounds. Punisher walks over and pulls off Todd's mask. He beats the man in the face until Red Hood is health 0. Punisher wins.