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THE ANTI-MONITOR VS FRANKLIN RICHARDS WITH JOHNNY STORM

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We attempt to bring you the best in comic combat. Sometimes we toe the edge of insanity with battles involving Arm Fall Off Boy or Matter Eater Lad. But 95% of the time we are serious. Like right now.

 

Who could possibly fight the Anti Monitor? Why would we even try? Actually we worked backward from Franklin Richards and tried to find a DC foe that was worthy of his Omega Level Mutant talents.  The Anti Monitor just might kill him, but any hero that could go one on one with the cosmic killer, deserves his shot. Franklin has yet to come into his own, and needs the support of an adult in his corner. The Human Torch, as his uncle, fits the bill. Torch won't be much help in combat, but he could just be the moral support Franklin needs to take the victory!

 

Anti Monitor

Fighting MN 75

Agility IN 40

Strength SHIFT Z 500

Endurance CL 1000

Reason SHIFT Y 300

Intuition SHIFT Z 500

Psyche SHIFT Y 250

Health 1615

Karma 1050

Powers

Energy Manipulation: The Anti-Monitor has the ability to channel and manipulate vast amounts of cosmic power, with Shift Z(500) ability, and line of sight range. He may release blasts of up to Shift Z (500) Intensity.
Energy Form: Without his Containment Suit, the Anti-Monitor’s energy is discorpeal, held together only by his will; to avoid dissipating, the Anti-Monitor must make a Psyche FEAT each round until he can regain his Containment Suit (See Equipment). If attacked in this state, the Anti-Monitor takes full damage and must make a Psyche FEAT roll to avoid dispersal.
Growth: Shift Z Growth
Sealed Systems: Class 1000 Ability to survive in any environment
EQUIPMENT:
Anti-Matter Machinery: The Anti-Monitor destroyed the multiverse with machines that release an ever-expanding wave of Anti-Matter that destroys any positive matter it contacts, down to the molecular level at Class 1000 ability. The energies are then absorbed into the Monitor’s Containment Suit (See Below)
Containment Suit: In addition to providing Shift Z(500) protection from both Physical and Energy attacks, the Anti-Monitor’s Armor has Energy Absorption abilities of Shift Z intensity. These energies fuel his powers and at the culmination of Crisis on Infinite Earths, the Anti-Monitor’s had absorbed enough energy to receive a +1CS to all physical stats and raising his Energy powers to Class 1000.

 

Franklin Richards

Fighting GD 10

Agility RM 30

Strength TY 6

Endurance GD 10

Reason IN 40

Intuition RM 30

Psyche CL 3000

Health 56

Karma 3070

Powers

Reality Manipulation: Franklin has vast Reality Manipulation powers potentially of up to CL3000 rank, sufficient to create pocket realities, or to challenge CL3000 beings like Galactus and the Celestials. However, his control over these abilities has varied dramatically over the years. As ‘Tattletale’, Franklin had Precognition of Amazing rank, and could project a ‘Dream Body’ – an intangible but visible illusory copy of himself, that he could project to any location he could think of with CL5000 ability. As the teen-age Psi-Lord, he learned to focus his abilities into Telekinesis and Telepathy of Amazing rank. Franklin’s full abilities were demonstrated when his adult future self journeyed through time to battle against the Mad Celestials of the 4084 Reality. The mature adult Franklin proved capable of killing two Celestials single-handed. In mainstream reality Franklin is still a small boy, who has only realized a fraction of his true potential, but for game purposes, he may access his full powers as sort of a wild-card in extreme circumstances (as when he created the Heroes Reborn universe), although such incidences require a red Psyche FEAT and costs all of his Karma. A second yellow Psyche FEAT is then required or else his powers will burn out for 1-100 weeks.

As he is still a child, Franklin does need the emotional support of family in this battle.
 

Uncle Johnny Storm

Fighting GD 10

Agility EX 20

Strength GD 10

Endurance EX 20

Reason GD 10

Intuition GD 10

Psyche TY 6

Health 60

Karma 26

Powers

Invulnerability: Class 1000 vs. Heat and Flame
True Flight: When his fire sheath is active Johnny can fly at Excellent airspeed. He cannot fly without 'flaming on' first.
Fire Sheath: Johnny can surround himself with a sheath of flame that provides Incredible body armor against weapons of less that Amazing material Strength. Anyone touching the Torch with this active Torch suffers Incredible fire damage.
Fire Control: Johnny can control flame itself with Unearthly ability.
Flame Constructs: Amazing intensity flame barriers, rings, cages and other restraining devices.
Dampen flames with Unearthly ability.
Self Duplication: Create up to 10 duplicates by shaping flames to resemble his human Torch appearance
Fire Generation: Emit Unearthly intensity flames up to 3 areas. He has developed several stunts with this power:
Sky Write: Johnny can draw any shape from flame that remains for 4 turns
Nova Flame: Shift-Z damage to all in the same area as the Torch, Shift-X damage up to 5 areas away. His flames are reduced to Feeble for 1-10 rounds afterwards and he must make an Endurance FEAT or pass out for 1-10 rounds.

FIGHT!

ROUND 1-

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